NN Wardogs Full
Player ESP, vector aim, No Recoil, No Spread, radar and world objects in one product.
The complete WARDOGS feature set: visuals, aiming, combat, world objects and radar.
- Aiming, No Recoil and No Spread
- Vehicle, building and world object markers
- Radar, skeleton editor and interface settings
- 1 day
- 300 ₽
- 7 days
- 1200 ₽
- 30 days
- 2600 ₽
Choose your duration on the payment page.
Players
- Display layers
- Foreground (Players / Vehicles / World objects)
- Foreground (Players / Vehicles / World objects)
- Elements
- ESP enabled
- Boxes
- Names
- Distance
- Skeleton
- Snap lines
- Show all joints
- Use entity color — for the skeleton
- ESP enabled
- Combat
- No recoil
- No spread
- No recoil
- Vector aim
- Enable aim
- Ignore teammates
- Hold key (RMB / LMB / MMB / M4 / M5 / Shift / Ctrl / Alt / Custom key)
- Target priority (Closest to crosshair / Closest by distance)
- Aim radius
- Max distance — 10–1000 m
- Keep target
- Show aim circle
- Aim circle color
- Regular aim (when projectile teleport is disabled)
- Target bone (Head / Neck / Chest / Pelvis)
- Smoothing
- Movement limit
- Dead zone
- Target bone (Head / Neck / Chest / Pelvis)
- Projectile teleport
- Enable projectile teleport
- Without skeleton (Upper quarter of box / Box center) — when projectile teleport is enabled
- Offset from hit point — 1–500 cm, when projectile teleport is enabled
- Approach side (From shot origin / In front of target / Behind target / Above / Below / Target left / Target right) — when projectile teleport is enabled
- Enable projectile teleport
- Mortar aiming
- Enable mortar aiming
- Target on the left — key binding; Esc clears the binding
- Target on the right — key binding; Esc clears the binding
- Ready indicator tolerance
- Ignore players
- Ignore vehicles
- Ignore buildings
- Ignore containers
- Ignore supplies
- Ignore doors
- Ignore repair stations
- Enable mortar aiming
- Enable aim
- Camera
- Custom viewmodel FOV
- Hands and weapon FOV — 30–250°, when custom viewmodel FOV is enabled
- Custom viewmodel FOV
- Crosshair
- Crosshair style (None / Cross / Dot)
- Line thickness — for the cross
- Dot size — for the dot
- Horizontal extension — for the cross: 0–100%, extending left and right to the screen edges
- Vertical extension — for the cross: 0–100%, extending up and down to the screen edges
- Crosshair style (None / Cross / Dot)
- Filters
- Dead bodies
- Teammates
- Real player team colors
- Dead bodies
- Health
- Health bar
- Numeric HP
- Health bar width
- State: critical / dead
- Health bar
- Weapon and armor
- Held weapon / item
- Rounds in magazine
- Head / chest durability
- Head / chest armor bars
- Weapon position (Below box / Right of box)
- Equipment text scale
- Armor bar thickness
- Armor bar color
- Held weapon / item
- Distances
- Max distance — 10–1000 m
- Skeleton distance — 10–1000 m
- Text size
- Max distance — 10–1000 m
- Box appearance
- Box style (Full rectangle / Corners / Shadow / Top and bottom bars)
- Box thickness
- Box opacity
- Fill opacity
- Corner length — for Corners and Top and bottom bars
- Corner thickness — for Corners
- Box color by visibility — experimental render-based estimate
- Box color: visible enemy
- Box color: hidden enemy
- Box style (Full rectangle / Corners / Shadow / Top and bottom bars)
- Snap lines (when enabled)
- Line origin (Bottom / Center / Top)
- Line thickness
- Line origin (Bottom / Center / Top)
- Smoothing
- Smooth boxes
- Box response
- Smooth skeleton
- Skeleton response
- Smooth boxes
World
- Global
- World label background
- Label padding
- Label rounding
- World label background color
- World objects
- Show on radar
- Hide zero-position objects
- Max rendered objects
- World label background
- Bullet tracers
- Show bullet tracers
- Fade time
- Max distance — 25–1200 m
- Thickness
- Max visible traces
- Line color
- Show bullet tracers
- Vehicles
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Overall HP (hull)
- Occupants / seats — occupied / total seats, including the driver and gunners
- Vehicle parts
- HP of each part — when vehicle parts are shown
- Parts position (Above vehicle / Below vehicle) — when vehicle parts are shown
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
- Buildings
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
- Containers
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
- Supplies
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
- Doors
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
- Repair stations
- Category enabled
- Display on minimap
- Display on map
- Marker
- Name
- Distance
- Max distance — 25–1200 m
- Text scale
- Marker size
- Color
- Category enabled
Radar
- Global
- Radar enabled
- Radar enabled
- Layout
- Size
- Range — 10–1000 m
- Opacity
- X position (0 = left, 1 = right)
- Y position (0 = top, 1 = bottom)
- Shape (Circle / Square)
- Size
- Features
- Rotate with camera
- Show names
- Show view direction
- Rotate with camera
- In-game maps
- Markers on minimap
- Markers on map (M)
- Player view directions
- Extend line to me
- Markers on minimap
Skeleton
- Global
- Skeleton
- Skeleton distance — 10–1000 m
- Skeleton opacity
- Skeleton glow
- Glow scale
- Show all joints
- Use entity color
- Smooth skeleton
- Skeleton response
- Skeleton
- Skeleton customizer
- Edit selection
- All bones together
- Head
- Neck
- Spine to pelvis
- Left shoulder
- Right shoulder
- Left upper arm
- Left forearm
- Right upper arm
- Right forearm
- Left thigh
- Right thigh
- Left calf
- Left foot
- Right calf
- Right foot
- All bones together
- Visible
- Thickness
- Line color
- Joint dot
- Joint radius
- Joint color
- Reset selected bone
- Reset all bones
- Edit selection
Colors
- ESP colors
- Dead
- Unknown
- Outline
- Distance
- Snap line color
- Line opacity
- Dead
- Health
- Health: high
- Health: medium
- Health: low
- Health: high
- Weapon and armor
- Armor bar color
- Armor bar color
- Team colors
- Team 0
- Team 1
- Team 2
- Team 0
- Reset colors
System
- Hotkeys
- Menu toggle
- ESP toggle
- Exit
- Menu toggle
- Display
- Menu scale
- Menu opacity
- VSync
- Hide overlay from capture
- Overlay visibility (Game only / Always / Radar when unfocused)
- Menu scale
Config
- Save
- Config name
- Save config
- Config name
- Saved configs
- Select a config from the list
- Load config
- Delete config
- Refresh list
- Select a config from the list
- Reset
- Reset all settings
- Reset all settings
Menu interface
- Language (Russian / English)
- Settings search with navigation to the control (Ctrl+F, slash key, or search button)
- Manual slider value entry (double-click the value; Enter or Space when focused)
- ESP and skeleton preview on the Players and Skeleton tabs
- Remaining subscription time
- Move the window by dragging the title bar
- Close menu (close button / Esc)
- Operating system
- Windows 10 / 11 (2004–25H2), x64 Official image only
- Processor
- Intel / AMD
- Graphics card
- Nvidia / AMD
- Game mode
- Borderless window
- Client
- Steam
- Included spoofer
- No
- Disk format
- GPT
- BIOS
- UEFI
- Information
- Hardware virtualization enabled Secure Boot and TPM disabled
How do Full and Lite differ?
Lite includes player visuals, radar and the skeleton editor. Full adds aiming, combat features and world objects.
Are configs and Russian supported?
Yes. Both products support configs and Russian and English interfaces.
Where is projectile teleport available?
Projectile teleport is included in Full.



